A cloth made together

Protect three patterns before the last round ends. Everyone wins or loses together.

  1. Choose and pass. Each player commits one of their three face-up rack tiles. When all have chosen, gifts pass clockwise. Locally, take turns on one screen. Online, each player controls a private seat. Choices stay concealed until everyone is ready.
  2. Place a gift. Starting with the first player, place your received tile in an empty cell touching an existing tile along an edge. Matching symbols is not required.
  3. Reconsider once. You may spend one of the three shared revisions before or after placing. Move an unprotected tile to an empty cell; swap two unprotected board tiles; or exchange one with a tile in your own rack. The cloth must remain edge-connected.
  4. Finish your stitch. This ends the chance to revise. Completed patterns can now be proposed for protection. Everyone must approve. Protected tiles stay fixed and cannot belong to another objective. You may protect more than one disjoint pattern.
  5. Pass the turn. At round end, everyone draws back to three and the first player rotates clockwise. Two or three players have 18 placement turns (9 or 6 rounds); four players have 20 (5 rounds). Your third protected objective wins immediately, including on the final turn.

The Growing Cloth — no final round

The fourth mode uses an expanding board and an endlessly replenishing tile bag. Play with two to four people on one device. Reserve up to three works in progress by selecting a design and clicking an anchor cell; rotate before anchoring if needed. Faint symbols show the required tiles. Patterns cannot overlap, and each new pattern must touch the protected cloth after the first protection. Everyone approves protection. Each completed pattern earns one revision. Revisions reset the current revision-free run. The six designs can repeat. Save and return pauses your cloth; export and load preserve it across devices. Records are stored on this device.

Six symbols, different contributions

These meanings are documented associations; the letter codes, objectives and game rules are design inventions. Cultural consultation and human balance testing remain to be done.

Sources: Adinkra Symbols & Meanings · Ghana National Commission on Culture. Drawings: Kevin Hagan’s Adinkra Icons, Apache 2.0.

Start another cloth?

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